AI and automation engineer. Currently at Epic Games. Founding engineer at Lantern (acq. 2023). Building toward forward-deployed.

Native AI builder. Sometimes that's a full product from zero. Sometimes it's an automation that takes manual work off people's plates. Sometimes an MCP server, an agentic CLI, or a Lambda. The shape depends on the problem. The skill is the choice.
Fifteen-plus years fullstack. Four as founding engineer at Lantern, sitting close to the COO and CEO through the 2023 acquisition. Now contracting at Epic Games on AI and automation work. Aiming at forward-deployed engineering.
AI has been a multiplier on what I'm already good at: defining problems precisely, mapping the right solution, overseeing execution, and validating the work holds up under real production load. The teammates happen to be agents. The judgment, the design choices, and the production outcomes are mine.
Pricing, store copy, and localization updates across all three storefronts. Hybrid agentic + deterministic.
Read-only, scoped so the model sees what the user sees. Curated views, not raw tables.
Routes launch work across every team that touches a new in-game product: localization, art, engineering, catalog, QA. The clearest FDE-shaped work in my Epic engagement.
An AI vision pipeline that validates every image in a delivery against its spec. What used to take hours of artist eyeballing now runs in minutes.
This Airtable system anchors how a creative-services team at Epic operates day-to-day. I keep it running with AI as my coding partner: writing the automations, fixing what breaks, building admin tooling.
AI, clarity, systems, and what it means to stay human in the automation age.